// GBuffer
	SHADER_PARAMETER_RDG_TEXTURE(Texture2D, GBufferATexture)
	SHADER_PARAMETER_RDG_TEXTURE(Texture2D, GBufferBTexture)
	SHADER_PARAMETER_RDG_TEXTURE(Texture2D, GBufferCTexture)
	SHADER_PARAMETER_RDG_TEXTURE(Texture2D, GBufferDTexture)
	SHADER_PARAMETER_RDG_TEXTURE(Texture2D, GBufferETexture)
	SHADER_PARAMETER_RDG_TEXTURE(Texture2D, GBufferFTexture)
	SHADER_PARAMETER_RDG_TEXTURE(Texture2D, GBufferVelocityTexture)

	//TODO:暮迟-新增-开始
	SHADER_PARAMETER_RDG_TEXTURE(Texture2D, ToonShadowTexture)
	//结束

	// SSAO
	SHADER_PARAMETER_RDG_TEXTURE(Texture2D, ScreenSpaceAOTexture)

	// Custom Depth / Stencil
	SHADER_PARAMETER_RDG_TEXTURE(Texture2D, CustomDepthTexture)
	SHADER_PARAMETER_RDG_TEXTURE_SRV(Texture2D<uint2>, CustomStencilTexture)